That's a good enough ability to encourage camping, and enough risk to get the players to use it sparingly. less punishing) than they are in the video game - they're bad enough that many players refuse to use them.Ĭamp should probably allow a Natural Healing roll, but risks Sanity loss by trying to rest in the dungeon. And if you want to make them better (i.e. You'll also need to decide if you want to keep Trinkets or not. Lodge rules would be a good guideline on upgrading the village and what those upgrades actually do. You'll also want to pay close attention to encumbrance, since trade offs are such a core theme of the game. Other than that, you'll want to work up some setting specific Edges for some of the wacky class powers, and some setting rules for lighting levels and recovery in camp while exploring a dungeon. The Horror Companion has a Sanity system, which should handle Darkest Dungeon's Stress mechanics. I'm not aware of any conversions, but it would be pretty simple to do.įear Effects is a great resource for the genre.
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